![]() (3/5) BAB - ¾ or (Medium): Easily the most common.For Generalist Druids, most of us, you’ll want to have your spells back this up. If you are a caster druid, this is great! So middling. Not the worst, but not great! D8 is very common, but if you plan on being a melee druid, this hurts. It’s my job to tell you how to be the monster that you were born to me. ![]() You are a powerful Generalist, and if built right, can handle any problem and fit into any role in the party!!! Yes, ANY ROLE. You get THREE and all of them are incredibly versatile and useful. Most fullcasters are lucky to get two major class features. The Druid is a divine caster with a fairly unique spell list.and a LOT of class features. A lot of traits that we now ascribe to wizards often applied to druids in folklore and their class features show it! Druids have lots and lots of lore, but at their core, they are often forces of nature, aspects of the beast and masters of the world. Likely a class feature that is powered on DM fiat, in which case.ask the DM, something that is campaign dependent or something that literally does nothing. Unrated (?/5): This is rare but some options are unratable.These are abilities that will likely never be used and make you ask why they are there in the first place. They either are pointless, replaceable or completely outdated. Either they make your life slightly harder, or the bonuses just aren't very relevant to what you do. It probably doesn’t.do much for you to pick these. They'll be helpful and have some use, but aren't likely to make things incredibly amazing. ![]() Not class breaking, but if you can, you should.
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